
DirectX 11 3D游戏编程(第二部分)。
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简介:
The publication date for this revised and highly popular book is March 2, 2012. It offers a comprehensive introduction to the creation of engaging computer graphics, placing a particular focus on game development utilizing DirectX 11. The book’s structure is organized into three core sections: foundational mathematical concepts, essential tasks related to Direct3D, and sophisticated techniques alongside specialized visual effects. It incorporates recent advancements in Direct3D 11, including hardware tessellation and the compute shader, while also delving into more complex rendering methods such as ambient occlusion, normal mapping, displacement mapping, shadow rendering, particle systems, and character animation. A supplementary DVD is provided containing accompanying code examples and illustrative figures.
Here’s a concise outline of the books contents: Section I details the necessary mathematical prerequisites. This section covers Vector Algebra and Matrix Algebra alongside Transformations. Section II establishes the foundations of Direct3D, encompassing Direct3D Initialization and the Rendering Pipeline, along with fundamental drawing operations within Direct3D. Furthermore it explores Lighting, Texturing, Blending techniques as well as Stenciling and the Geometry Shader. Finally it introduces the Compute Shader and Tessellation Stages. Section III then addresses advanced Direct3D topics including building a First Person Camera; Instancing and Frustum Culling; Picking; Cube Mapping; Normal and Displacement Mapping; Terrain Rendering; Particle Systems and Stream-Out; Shadow Mapping; Ambient Occlusion; Meshes; Quaternions; and Character Animation. Appendices are included for supplementary information such as an Introduction to Windows Programming, a High-Level Shading Language Reference covering Analytic Geometry details selected solutions are also provided.
The book boasts several notable features: It presents a detailed introduction to programming interactive computer graphics with a strong emphasis on game development leveraging DirectX 11 technology. It thoroughly examines newly introduced Direct3D 11 functionalities. A companion DVD is included containing source code along with visually rich 4-color graphics.
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