简介: 贪吃蛇C语言程序文件,旨在探索其游戏的可玩性极限。以下代码片段展示了其核心实现: ```c #include #include #include #include #include struct all_xy { POINT point; struct all_xy *next; }; int x = 2, y = 0, key, i, found_time; POINT save_point, save_point2, food_xy = {20, 10}; BOOL end_self = FALSE, flag; struct all_xy *head = NULL, *node1, *node2; void gotoxy(int x, int y) { COORD coord; coord.X = x, coord.Y = y; SetConsoleCursorPosition(GetStdHandle(STD_OUTPUT_HANDLE), coord); } ```