
本书是关于三维数学的入门教材,专为图形学和游戏开发设计。
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简介:
This captivating book meticulously outlines the fundamental mathematical concepts crucial for accurately depicting, simulating, and visually representing a three-dimensional environment. Drawing upon a synthesis of scholarly knowledge and real-world application, the authors guide readers through the process of defining objects and their respective locations, orientations, and movement paths within a 3D space utilizing mathematical principles. The text offers an introductory exploration of mathematics specifically tailored for game designers, encompassing core elements such as coordinate systems, vectors, and matrices. Furthermore, it delves into subjects including three-dimensional orientation, calculus and dynamics, graphical techniques, and parametric curves.
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