
This document provides PDF and source code for shaders designed for game developers and artists.
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This book represents a pioneering work in presenting the subject of shaders in a remarkably approachable way. Employing a straightforward and readily understandable methodology concerning the high-level language of this domain, and distinguishing itself from established 3D Application Programming Interfaces (APIs), “Shaders for Game Programmers and Artists” introduces the complexities of real-time shading to a diverse readership – encompassing both game programming enthusiasts and experienced game developers alike. The distinctive synergy created by its uncomplicated presentation alongside an extensive selection of techniques ensures that “Shaders for Game Programmers and Artists” stands as a singularly valuable resource, capable of functioning as either an instructional tutorial within an educational setting or a comprehensive reference manual readily utilized by developers across the entire development process.
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