本教程为初学者提供了一个简单的Java扫雷游戏代码实现,帮助学习者理解基本编程概念和实践应用。适合零基础学员起步。
简易版扫雷程序代码如下:
```java
public class MineSweeperGame2 extends Application {
Cell[][] cell;
int totalMines = 0; // 总的地雷数量,简单模式有10个地雷,中等模式有40个地雷,困难模式有99个地雷
int markBomb = 0;
int showMines = 10;
String s = String.valueOf(showMines);
Label tips = new Label(Game is running!);
Label showMineNum = new Label(mines: + s);
public void start(Stage primaryStage) {
Stage startStage = new Stage();
// 创建选择按钮界面
Button startButton = new Button(RESTART);
Button chooseEasy = new Button(EASY (10 mines));
Button chooseNormal = new Button(NORMAL (40 mines));
Button chooseHard = new Button(HARD (99 mines));
BorderPane primaryPane = new BorderPane();
HBox startPane = new HBox(15);
StackPane topButtonPane = new StackPane(startButton);
StackPane topButtonPane2 = new StackPane(showMineNum);
// 设置提示信息和地雷数量的布局
Label tipsLabel = new Label(Game is running!);
Label showMineNumLabel = new Label(mines: + s);
HBox topPane = new HBox(50);
topPane.getChildren().addAll(topButtonPane, topButtonPane2);
primaryPane.setTop(topPane);
tips.setStyle(-fx-border-color:red;-fx-background-color:white;);
showMineNumLabel.setStyle(-fx-border-color:black);
// 设置布局的边距
StackPane bottomPane = new StackPane(tips);
primaryPane.setBottom(bottomPane);
topPane.setPadding(new Insets(15, 15, 15, 15));
startPane.setPadding(new Insets(15, 15, 15, 15));
// 添加按钮到布局中
startPane.getChildren().add(chooseEasy);
startPane.getChildren().add(chooseNormal);
}
}
```
这段代码定义了一个简易版扫雷游戏的主类 `MineSweeperGame2`,并初始化了基本的游戏元素和用户界面。